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Saturday, September 25, 2010

Free watermark software deter copycats

If you are concerned about the photos or images you upload to the Internet are copied and used without your permission, one thing among others that you can do is to add a watermark to the photo like the one below:

sample watermarked image to deter copycats

The software used to add a watermark to the above image was made by TSR Watermark Image software which you can download and use for free for personal use. TSR Watermark Image Software is best suited to large batches of files, where it can perform the same, repetitive operation innumerable times. However, you can also easily watermark a single image if that is what you want to do.

Below is a screenshot of the GUI (graphic user interface) of TSR Waternark image software:

watermark software GUI

However, if you are not keen on downloading software into your computer, there are also online watermarking tools such as Picmarkr

Read also Wikipedia: Digital Watermark

Thursday, September 23, 2010

How to customize your Youtube Layout

How to customize your Youtube Layout. Watch the video. More details will be added later:

How to customize your Youtube Background

How to Customize your Youtube Background. Watch the video. More details will be added later:

How to customize your Youtube Channel

How to customize your Youtube Channel. Watch the video. More details will be added later:

This tutorial was made by NewsONet from
Website's used in this tutorial:
Credits for the tutorial, NewsONet,

Please subscribe, rate and comment.

Saturday, September 18, 2010

Google SketchUp Video Tutorial 3: Modify Tools

SketchUp New Users Series: Video 3 tutorial: Modify Tools

You've learned about the concepts of SketchUp and about drawing shapes. It's time to introduce you to the Push/Pull tool. This is what SketchUp is all about. Click on tool and simply click on shapes to pull them into 3d. When pulling on surfaces, here are some tips to remember. The Push/Pull tool will work on any flat shape. This is true in any direction. You can pull out on surfaces or push in on them. When pulling surfaces, the tool will always pull and push in direction perpendicular to the surface.

After playing around with some random shapes, the next question will be to ask how to pull up exactly 5 feet? Or push the surface in exactly 20 centimeters? To be accurate in SketchUp, you simply start an action, then type in a value for it. That's it.

Friday, September 17, 2010

SketchUp Part 2 - Drawing Shapes

SketchUp New User Series:
Video 2: Drawing Shapes.

Think back to the last video. The big idea behind SketchUp is that you draw shapes and pull them into 3d, right? So this video will focus on drawing shapes.

Everything you can create in SketchUp is either an edge or a surface, and usually an interesting combination of both. Edges can exist on their own. However, surfaces cannot. Every surface in SketchUp have a set of bounding edges. Erase one of those edges and the surface will be gone. This is true no matter how simple or complex your surface is. However, you can easily recreate a surface by drawing in the last edge. This is referred to as healing a surface. We can easily create or heal by drawing the final edges. We can do this in simple shape or draw the edges to heal even more complex shapes.

As simple as creating shapes is, there are still some guidelines you must follow to assure your success with SketchUp. So here they are, the 4 rules for drawing edges.

The first rule you already know about. When drawing edges, you must draw a full closed loop of edges to create a surface. However, this closed loop of edges must also be coplanar. What does that mean? Well take a look at these 2 examples. Drawing the edge here complete this surface. However, drawing this edges does not complete this surface. We can see what the problem is by orbiting. Now we can see this line drops down. It isn't in the same plane as the other edges.
SketchUp Orbit tool to show point not coplanar
Any closed loop of edges must be coplanar or all in the same plane to create a surface. You can see in these examples that the surfaces can be created in any orientation as long as all the edges (of the same surface) remains coplanar:
Sketchup surfaces in different planes
This is rule 1 for drawing edges.

Rule 2 for drawing edges relate to rule 1. To help you draw edges that are coplanar, there are these red, green and blue axes built in SketchUp. You probably noticed already that when drawing edges, it will snap to become inline with an axis, and become red, green or blue in color to indicate that direction. The key to successfully using the axes directions is called inferring.

For example watch me draw the final 2 edges of this shape. Start drawing an edge, but we do not know how far to draw this edge so that it will line up perfectly with the above edge. Inferring is the ability to ask SketchUp to line it up for. Simply hove over for 2 seconds on the plane you want to line up with, then move back to your original and move slowly until SketchUp shows you a dotted line inferring to the point above:
SketchUp Inferring to line up edges
Now yo can draw the edges with confidence that they line up perfectly. Inferring is the second rule of drawing edges. Make sure you practice and understand inferring and be patient as you do. Take your time and hove for a full 2 second over the point you are interested in. More importantly, make sure you see this edge color and dotted inference line when creating edges. It may seem a simple thing, but it can cause plenty of trouble later in your model when you aren't very careful about watching your inferences.
Rule 2: Watch the axis directions and use inferring to line up edges

Rule 3 for edges should be familiar. It deal with inference points that we already have been using. Everytime we draw a point from or to the end of an edge, we see a green dot indicating it is an end point. SketchUp snaps to these points to draw accurately and quickly. Review the different types of inference points. Endpoints are shown with green dots. The middle of an edge is shown with a cyan dot. Anywhere on an edge is shown with a red dot. Where 2 edges cross is shown by a black dot.

Rule 3 for drawing edges is to use these inference points. Watch them closely to make sure that your are correctly as needed.

Now that you know about rule 3 and inference points, Rule 4 will be easy. When drawing shapes in SketchUp, always draw to and from existing edges. Another way to put it is don't draw edges across another edge. A few examples should help to explain this. Say, you want to draw a rectangle divide into 4 parts, like this: Most of us will follow this step. Draw a rectangle, then draw a line form mid-point to mid-point in one direction.
SketchUp divide rectangle into 2 equal part

So far so good. Then draw another line from mid-point to mid-point in the other direction. But his doesn't work. It crosses over an edge and in fact if we examine the shape, it isn't properly divided. Think of the rule. We were OK up to this point, and instead of crossing the edge, draw from this mid-point to the mid-point of this edge.
SketchUp final step to divide rectangle into 4 equal rectangles

Then draw the final line from mid-point to mid. By following this rule, to only draw from and to edges, it creates the 4 equal shapes we need. This is true for any drawing tool that you are using. Don't cross any edge over another edge, whether it be a rectangle, circle or any other drawing tool.

So that's it, the 4 rules for drawing edges. Draw coplanar edges in a closed loop to create a surface. Using referring and red, green and blue axes to help you draw accurately. Watch your inference points and draw from and to edges. As you become more familiar with SketchUp, you will learn when you can bend these rules. But for starting out, follow them very closely. Now that you know some guidelines for creating shapes, move to the next video to learn about pulling those shapes into 3d (Push-Pull).

Google SketchUp Part 1: Concepts

SketchUp New User Series

Video 1: Concepts of Sketchup (see transcript

Transcript: SketchUp Concepts

We try hard to make SketchUp fun and easy even for complete new users. To get you started out, there are some concepts behind SketchUp that you should know about.

The first thing that you need to understand is that SketchUp is 3D. When working in 3D, here are the essential tools you must know.

This is the Orbit tool Google Sketchup drawing tool. Click this tool to look around your 3D model. You can see how the tool works letting us look above, below and orbit our view anywhere around the model.

The next tool for working in 3D is the ZOOM tool Google Sketchup Zoom tool. This one is pretty obvious, letting you to zoom into the model and away from it.

And finally there is the PAN tool Google Sketchup PAN tool. Panning will move your view from side to side and up and down without orbiting.

So that's it. Orbit, Zoom and PAN are the 3 tools you need to understand first to be successful in SketchUp.

Here is an example. We like to examine some details on the other side of this desk. Use ORBIT to look around, ZOOM to get in closer, and PAN to center the object in our view, etc.

Now that you know how to navigate, try this. If you are using a 3 button scroll wheel mouse, use the scroll wheel to navigate. Roll the wheel forward and back to zoom, press and hold the wheel to orbit, while pressing the wheel also hold the SHIFT key on your to pan.

Now that you know how to move around inside of SketchUp, it's time to learn what really makes SketchUp special. What is the big idea that makes SketchUp so easy and so fun to use? You simply draw SketchUp draw line tool your shape to start. Then the magic happen. Use the simple "shape?" (PUSH-PULL tool) SketchUp Push/Pull tool and pull them into 3D object.

Draw more shape and pull those into 3D object. That is it. That's the big idea. Draw up the shape and pull them into 3D. Of course SketchUp can do far more that this. But if you understand this key concept, you are well on your way to become a SketchUp expert.

What makes SketchUp so easy?

1. Draw a shape
2. Pull that into 3D
3. Repeat

So let's review. There are 2 main concept for you to understand about SketchUp. The first is that SketchUp is all about 3D and working in 3D is all about the ORBIT, ZOOM an PAN tools which are built right into the scroll wheel of your mouse. Use this often.

The second concept or big idea is that 3 D can start with a simple shape. Draw a shape and pull it into 3d, and repeat over and over and over again.